Spacid
Spacid is a space shooter inspired by the Acid House music of the 90s. Reach a higher state of consciousness as you fight your way through endless waves of asteroids
How far can you go ?
Key Features:
- Unique artwork: Retro visuals influenced by Acid House music.
- Funky soundtrack: Dynamic Acid House music.
- Endless challenge: The asteroid spawn rate constantly increases.
Status | In development |
Platforms | HTML5 |
Author | triremegames |
Genre | Shooter, Action |
Made with | Godot |
Tags | 2D, Arcade, asteroid, Asteroids, Godot, Pixel Art, Retro, space-invaders, space-shooter |
Development log
- Our Game is Live!40 days ago
Comments
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(played once for now) music seemed cool and vibey, controls were smooth but unusual to have to turn right/ left and then go forward instead of simply going to the side by pressing a or d but i feel like i can get used to that, no bugs detected for now and idk maybe a bigger variety of asteroids would have been cool. for first time game seemed pretty decent and i enjoyed everything except having to constantly think about my next move because of the controls, maybe its a part of the idea tho idk. ill definitely play some more later :>
played some more, i can say that i encountered 1 bug where once i lost the game and was about to press play again the option just dissapeared so i couldnt press anything, reloaded the page and everything was fine tho,also not sure but it seems that not every time that i die i lose a heart but the rest seems to run pretty smoothly
That disappearing "Play Again" button definitely sounds like a bug—sorry about that! We'll look into it and try to get that fixed soon. As for the heart not always being lost when you die, we'll investigate that too. It might be something in the health system that needs tweaking.
– Nikolas, from the dev team
Thank you so much for playing and for the detailed feedback! We're glad you enjoyed the music and overall vibe of the game. The control scheme was definitely a design choice to add a bit of challenge and make players think strategically, but we totally get that it can feel a bit unusual at first!
As for the variety of asteroids, that's a great suggestion—adding more variation is something we could explore in future updates. We're also really happy to hear you didn’t encounter any bugs, and we hope you enjoy the game even more on your next playthrough. Thanks again for giving it a shot and sharing your thoughts! 🚀
– Nikolas, from the dev team